Thanks for the reply CeeGee,
So the surface model's refraction attenuation density is giving you the turquoise tint in the whale and monster renders? It's working really well.
I've been playing with uniform volumes to fake light absorption and scatter beneath the surface of the water. I found the attenuation density hard to control but it's nice to see such good results with it.
Render 50-240 mil polygons bgeo file???
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- ayoburgess
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