Filling polygonal model with rocks asset
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2012年7月9日 19:21
This is some work in progress of an asset I'm currently working on.. I was playing around in houdini today and this is what came out of it..
http://www.youtube.com/watch?v=9PD3XGhsrKM [
youtube.com ]
I hope you guys like it!
Still need to tweak it on some points, finding ways to make this better..
2012年7月12日 15:02
Pretty neat idea! Is there a way to have different distributions of sizes/shapes of rocks? For shorelines with pebbles fading into sand, or even other types of ground debris (like wood chips), it'd be really nifty.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [
www.youtube.com ]
2012年7月14日 6:31
Yea I can try something like that!
2012年10月11日 13:33
this is a great idea. any chance to get a hip file to check out your methods? thanks!
2012年10月11日 15:33
Its a quite easy setup, I would do more cool stuff to it with the knowledge I have now..
Here you go!
Attachments:
rockWall_01.hipnc (223.3 KB)
2012年10月11日 18:39
wow thanks for posting that so quickly! checking it out now
2012年11月3日 13:02
This is faster than doing two exploded views which uses two foreachs + other nodes twice. Have a look at the attached file.
Attachments:
rockwall_01_111_Faster.hipnc (274.1 KB)
wei750830
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2012年11月23日 4:34
thanks johnny !!