Filling polygonal model with rocks asset

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This is some work in progress of an asset I'm currently working on.. I was playing around in houdini today and this is what came out of it..

http://www.youtube.com/watch?v=9PD3XGhsrKM [youtube.com]

I hope you guys like it!

Still need to tweak it on some points, finding ways to make this better..
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Pretty neat idea! Is there a way to have different distributions of sizes/shapes of rocks? For shorelines with pebbles fading into sand, or even other types of ground debris (like wood chips), it'd be really nifty.
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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Yea I can try something like that!
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this is a great idea. any chance to get a hip file to check out your methods?

thanks!
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Its a quite easy setup, I would do more cool stuff to it with the knowledge I have now..

Here you go!

Attachments:
rockWall_01.hipnc (223.3 KB)

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wow thanks for posting that so quickly! checking it out now
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This is faster than doing two exploded views which uses two foreachs + other nodes twice. Have a look at the attached file.

Attachments:
rockwall_01_111_Faster.hipnc (274.1 KB)

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thanks johnny !!
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Thanks, could be very useful
My blog
http://52weeksofhoudini.blogspot.co.uk/ [52weeksofhoudini.blogspot.co.uk]
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