HI
how can i have additive particle color when rendering particles?
* i'm new in houdini …
thanks
Additive particle color
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- Hamedalto
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- Alejandro Echeverry
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Hamedalto
HI
how can i have additive particle color when rendering particles?
* i'm new in houdini …
thanks
Use a constant shader, then put a constant value of 0 in the output opacity global variable (Of).
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- Hamedalto
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- blented
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To clarify:
1. Put 0,0,0 in the opacity
2. Go into the shader and connect the color (multiply1 on a constant material) directly to Ce, skipping the premultColors node
3. Turn your color down a lot, like .1,0,0 for nice additive red
Also worth noting that it won't render properly in Micropolygon mode.
1. Put 0,0,0 in the opacity
2. Go into the shader and connect the color (multiply1 on a constant material) directly to Ce, skipping the premultColors node
3. Turn your color down a lot, like .1,0,0 for nice additive red
Also worth noting that it won't render properly in Micropolygon mode.
Grant Miller
VFX Supervisor
Ingenuity Studios
VFX Supervisor
Ingenuity Studios
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