Real-Time Graphics in Pixar Film Production
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- SteN
- Member

- 55 posts
- Joined: 3月 2015
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Yep, that was pretty impressive.
Pixar is making a lot of stuff open source…big up to those guys.
Cool thing is SideFx are contributors to it, uncool thing is that Pixar only show it in Katana and Maya and Presto.
It seems to get the performance by streaming the data to the GPU.
SideFX will adopt it.
Edited by _Christopher_ - 2016年9月3日 22:39:56
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- grayOlorin
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- Joined: 10月 2010
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Cool thing is SideFx are contributors to it, uncool thing is that Pixar only show it in Katana and Maya and Presto.
I did not realize that! would love to see USD support in Houdini! another better option than FBX!
-G
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- SteN
- Member

- 55 posts
- Joined: 3月 2015
- オフライン
Artye
Cool thing is SideFx are contributors to it, uncool thing is that Pixar only show it in Katana and Maya and Presto.
It seems to get the performance by streaming the data to the GPU.
Yep GPU's have a lot of cores so you can do parallel operations
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- symek
- Member

- 1390 posts
- Joined: 7月 2005
- オフライン
Interestingly enough, new release of Metal form Apple is already supporting USD geometry

. It can have bigger impact, than just film industry.