Group using Keep in bounding regions

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Hi,

I'd like to group primitives using a bounding Regions. The bounding type is set to “Bounding Box” and I add on offset of this region.


In houdini, I don't have problem. It works fine. But in Unreal, it doesn't work. It seems that the center offset don't work.


If you have any solution for my issue or tips to avoid it ?

Cheers,
Mathieu

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