Can someone please explain to me, or point me to somewhere where I can read in layman's terms why my density field is less and less dense when I put more substeps?
I've quiet rapidly expanding sim and was trying to get better quality using more substeping - however when I add more and more substeps the density is lower and lower. This impacts the look and feel of my sim quiet dramatically.
After suggestions on Discord I've tried to change the substeps on DOP net rather than Pyro solver but the result is still less dense.
This is the result using 1/1 substeps in Pyro/DOP Net
This is the result using 1/3 substeps in Pyro Solver
And finally using substeps on DOP Net rather than Pyro
Is there any other place I should change the substeps? Why is this happening? I've searched a bit and I think it is because of the interpolation between voxels but how do I counter that? Just add more density into the volume? Doesn't sound like a perfect solution - I'm working with low res/low substeps for fast iterations - adding more substeps changing the look of my sim seems a bit too unpredictable.
Any help would be appreciated.