Houdini for city planning

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Here's an idea: make a 3D model of downtown Toronto and use the fluid system to simulate the microclimate around Front St and find out why it's so windy ;-)
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I'm actually kind of suprised you don't hear about Houdini in architecture, procedural modeling could save a lot of time/scripting
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There was a half-day course at Siggraph 2007 called “Urban Design and Procedural Modeling”. Basically talking about creating cityscapes for games and movies. Definitely a niche where SESI can be a player.
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I recently recommended Houdini for a city project. As his project was to build Venice for a simulator.

Rob
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