I'm setting up a scene with both arnold and karma shaders. We have proxy and render mesh assets and I'm using the purpose to specify which one to render and which one is viewed in the viewport.
It seems that Arnold ignores this completely and will render both proxy and render meshes no matter what's specified in the render settings.
Anyone else had this issue?
Cheers
Arnold not respecting Purpose
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- danwnewlands
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- guilhermecasagrandi
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danwnewlands
I'm setting up a scene with both arnold and karma shaders. We have proxy and render mesh assets and I'm using the purpose to specify which one to render and which one is viewed in the viewport.
It seems that Arnold ignores this completely and will render both proxy and render meshes no matter what's specified in the render settings.
Anyone else had this issue?
Cheers
I've already sent a bug request for that. Purpose seems to be bugged.
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- danwnewlands
- Member
- 41 posts
- Joined: 12月 2017
- オフライン
guilhermecasagrandidanwnewlands
I'm setting up a scene with both arnold and karma shaders. We have proxy and render mesh assets and I'm using the purpose to specify which one to render and which one is viewed in the viewport.
It seems that Arnold ignores this completely and will render both proxy and render meshes no matter what's specified in the render settings.
Anyone else had this issue?
Cheers
I've already sent a bug request for that. Purpose seems to be bugged.
Would you say its a sidefx bug or something on Arnolds side?
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- guilhermecasagrandi
- Member
- 279 posts
- Joined: 3月 2011
- オンライン
danwnewlandsguilhermecasagrandidanwnewlands
I'm setting up a scene with both arnold and karma shaders. We have proxy and render mesh assets and I'm using the purpose to specify which one to render and which one is viewed in the viewport.
It seems that Arnold ignores this completely and will render both proxy and render meshes no matter what's specified in the render settings.
Anyone else had this issue?
Cheers
I've already sent a bug request for that. Purpose seems to be bugged.
Would you say its a sidefx bug or something on Arnolds side?
I can't say. In the py3 build, the purpose and visibility are already showing problems in the viewport. In the renderer (karma) is not stable too...
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