I have a complex scene with many volumes, which can quickly slow down the viewport display. In SOP, I could convert these to polygons and use a Render flag before converting so that it would render the volume, but display the polygon in the viewport. This greatly increased productivity. How can you achieve the same in the solaris workflow? I want Karma to render the objects as volumes when saving to disk, but display them as polygons in the viewport.
Thanks!
'Render flag' equivalent for LOPs?
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- DanielCardin
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- daviddeacon
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This is possible, you want to set a prim's purpose, using a Configure Primitive lop.
https://www.tokeru.com/cgwiki/index.php?title=UsdGuide12 [www.tokeru.com]
https://graphics.pixar.com/usd/release/glossary.html#usdglossary-purpose [graphics.pixar.com]
David.
https://www.tokeru.com/cgwiki/index.php?title=UsdGuide12 [www.tokeru.com]
https://graphics.pixar.com/usd/release/glossary.html#usdglossary-purpose [graphics.pixar.com]
David.
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- DanielCardin
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daviddeacon
This is possible, you want to set a prim's purpose, using a Configure Primitive lop.
https://www.tokeru.com/cgwiki/index.php?title=UsdGuide12 [www.tokeru.com]
https://graphics.pixar.com/usd/release/glossary.html#usdglossary-purpose [graphics.pixar.com]
David.
Sorry, could you expand on this? I can see that changing the purpose can hide or display layers (render, proxy, etc) but do not see any way to replace the complex volumes with lower poly geometry in the viewport.
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- DanielCardin
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