Hi, I need a PDG master for this one.
Let say I want to wedge an attribute with three values driving diferent versions of my sop network.
For each version I want a second wedge to process some assets, but I need different number of work items on this second wedge depending on the version.
I explored many ways to generate or cook these twoo wedges but I always have the same number of work items for each version on the second wedge depending on the selected work item on the first wedge at the time I re genrate and/or cook the top network.
Any idea ?
Thx
