Hello,
Working on a setup where several ice cubes are floating inside of a cup. The ice cubes are being brought into a dopnet with the RBD fractured object and is using the bullet rigidbodysolver. I have it merged to my flip sim and all works well, except I can't get the ice cubes to float. They sink to the bottom. I have feedback scale set to 1 on the flipsolver. I'm assuming this is an issue using the bullet solver. Anyone on here have any work arounds?
RBD Bullet and Flip simulation
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- chillfxguy
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- EZiniT
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Cant see any issues with the bullet solver, Seems to work ok here.
Apart from some of the objects falling out of bounds
Check if your merge node is set to "mutual" for Affector relationship.
Apart from some of the objects falling out of bounds

Check if your merge node is set to "mutual" for Affector relationship.
Edited by EZiniT - 2024年6月21日 13:48:50
"Genius might be the ability to say a profound thing in a simple way." — Charles Bukowski
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- sepu
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Feedback scale - Have a look at this example - should still work
https://forums.odforce.net/topic/30618-solved-drastic-flip-volume-change-with-feedback-on-rigid-bodies/#comment-171014 [forums.odforce.net]
https://forums.odforce.net/topic/30618-solved-drastic-flip-volume-change-with-feedback-on-rigid-bodies/#comment-171014 [forums.odforce.net]
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