Problem with using Gaea nodes

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Joined: 2月 2018
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I get the following error every time I use Gaea nodes. Any recommendations on how to cure this?

Invalid source /obj/geo1/canyon1/COOK_ENGINE.
(Error: Python error: Traceback (most recent call last):
File "", line 471, in
File "", line 355, in cook_gaea_data
File "", line 230, in ensure_gaea_service
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.352\python310\lib\subprocess.py", line 505, in run
stdout, stderr = process.communicate(input, timeout=timeout)
File "C:\PROGRA~1\SIDEEF~1\HOUDIN~1.352\python310\lib\subprocess.py", line 1141, in communicate
stdout = self.stdout.read()
File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.352/python310\lib\codecs.py", line 322, in decode
(result, consumed) = self._buffer_decode(data, self.errors, final)
UnicodeDecodeError: 'utf-8' codec can't decode byte 0x88 in position 2: invalid start byte
).
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Joined: 7月 2020
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I've got the same issue. Have you found a solution?
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Guys! I finally found the solution!
You have to go to: All Settings -> Time & Language -> Language -> "Administrative Language Settings"

And activate the tick box « Beta: Use Unicode UTF-8 for worldwide language support »

The window will look like the picture in the attachment.

I guess that without this scripts will break.

Now it’s working fine. With Houdini 20.5 and Gaea 2!

Attachments:
IMG_1559.png (10.3 KB)

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May I ask if it is necessary to purchase genuine GAEA and then open GAEA to use these nodes?
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wanglifu
May I ask if it is necessary to purchase genuine GAEA and then open GAEA to use these nodes?
Yes it is. And currently there's only limited features in houdini gaea nodes.
MotionCOPs toolkit - pushing COPS into motion design and dynamic effects territory.
https://github.com/Boning1011/motion-cops [github.com]
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