Cave

Environment created with Houdini and Redshift with a bit of paintover/texturing in photoshop. The rock pillars that make up the cave walls were procedurally modelled and the statues are based on the test head geo with some elements added to it. The loose boulders and rock textures are from Megascans.
Process stuff:
https://www.artstation.com/artwork/r9nKEe

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