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1月 09, 2017
Sculpted in 3D coat. Then the Scene was set up in Houdini and Rendered on GPU using Redshift Renderer.
The Geometry contains about 27 million polygons and is using vertex color, and no texture maps.
1月 09, 2017
Sculpted in 3D coat. Then the Scene was set up in Houdini and Rendered on GPU using Redshift Renderer.
The Geometry contains about 27 million polygons and is using vertex color, and no texture maps.
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