This is a small project that I did with vex. The goal was to create cars that can detect its surroundings and can automatically dodge obstacles. This is fully procedural so you can give any track and the cars will follow, the setup is very light it just includes a solver and a wrangle node and nothing else. But as you can see the cars aren't totally flawless, the turns, acceleration, braking etc aren't smooth. I am working to find better algorithms to make the movement smoother and more flawless, also there are plans to rig the car and do a full simulation with rear wheel drives and suspension, hopefully I will achieve that, thanks for watching :)



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