Learning Paths
Getting Started
Learn the Houdini fundamentals that unlock every workflow, from core concepts and navigation to procedural thinking and best practices for building reliable scenes.
Modeling
Learn to create clean, editable assets using both procedural and direct workflows, with a focus on iteration, reusability, and production readiness.
Look Development
Learn to take assets and shots from raw geometry to final pixels through texturing, shading, lighting, rendering, and scalable USD workflows in Solaris.
VFX
Learn to design and art direct simulations across pyro, fluids, destruction, particles, vellum, and MPM, while building clean cache and shot integration workflows and supporting realtime outputs.
Character
Learn character workflows that connect rigging and animation, with a focus on stable setups, efficient iteration, and shot based production needs.
CFX
Add high quality secondary motion for characters. Learn grooming, cloth, muscle and crowds workflows that support shot based iteration and art direction.
Gamedev
Learn to use Houdini for game production by building procedural tools and assets that integrate cleanly within game pipelines.
World Building
Learn to build large scale environments with terrain, ocean, sky, and foliage systems that support art direction, variation, and efficient scene assembly.
Pipeline & AI
Learn to scale Houdini workflows with automation and technical systems, using PDG for process orchestration and VEX for high performance procedural logic.