World Building
Foliage
Leverage Houdini’s procedural architecture to populate your worlds with high-fidelity vegetation. This path focuses on rule-based scattering driven by environmental attributes like slope, elevation, and sunlight. Learn to generate trees and plants using the dedicated Tree Toolset, manage massive instance counts for real-time performance, and create wind-swept foliage simulations using Vellum and Wire dynamics to bring your environments to life.