kiel javate
0chumpy
About Me
see you in my dreams
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
waffles,
Philippines
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
How to blend Low and High res result of SOP Flip sim 2026年1月5日22:10
ok so what I did is I convert the low and the high res particles to sdf using the particlefluid sop( just output sdf instead of polygons), then used the flipvolumecombine, is this how I should've done it?, so the particles can be discarded or maybe used for whitewater sourcing?, flipvolumecombine did a stellar job in blending the surface fields.
How to blend Low and High res result of SOP Flip sim 2026年1月5日20:33
Hey I was wondering how did you guys blend the particles, I was able to handle the volumes thanks to your insights, but the particles when merged together have an obvious border, I tried creating a surface on the border and snapping all the points that when outside of the volumes, also remove the pscale for good measure, but there still a faint border left on my sim.
1st image is the surfacing result.
2nd is the snapping surface I made using the low res sim.
3rd is the mask I usde to blend it in and out of snapped.
1st image is the surfacing result.
2nd is the snapping surface I made using the low res sim.
3rd is the mask I usde to blend it in and out of snapped.
MaterialX in Houdini vs everywhere else? 2024年5月9日23:27
it works in unreal, just need to have the actual .mtlx file refrence inside the material for it to work,
sadly i can't seem to get a read back using the reference LOP, anyways I don't think this is good way to work,
either unreal makes a way to read the materialx inside the usd or houdini makes a way to reference Shaders inside usd
or even exporting it properly, now its either usdpreview or unrealMaterial property.
sadly i can't seem to get a read back using the reference LOP, anyways I don't think this is good way to work,
either unreal makes a way to read the materialx inside the usd or houdini makes a way to reference Shaders inside usd
or even exporting it properly, now its either usdpreview or unrealMaterial property.