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Bake from Shot Sculpt to blendshapes? 2025年9月17日6:43

Absolutely agree. Using blendshapes inside Shot Sculpt is a nice addition, but for game dev the real value comes from being able to bake Shot Sculpt poses back into blendshapes and preserve the track curves as animation data. That way, you can send out a clean FBX where the shapes are fully compatible with real-time engines.

It basically closes the loop instead of Shot Sculpt being a one-way workflow, you’d be able to round-trip between sculpting, animation, and export. For pipelines that rely heavily on corrective shapes and facial rigs, that would be a huge win.