Andi Farhall

Andi Farhall

About Me

専門知識
Generalist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom
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Houdini Skills

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Not Specified

Recent Forum Posts

Curve selection in the graph editor 2026年5月26日12:59

Hi Inchang,

thanks for the reply, seems a tad clunky to do it this way as I would be locking and unlocking various curves every 3 seconds... Ideally it would simply be a "click to drag" the curve under the cursor, or failing that perhaps we could have the "select all keys" only affect the curve under the cursor. Perhaps I should put in a feature request.

Thanks though,


A.

Curve selection in the graph editor 2026年5月26日6:39

I'm trying to manually offset some fcuves in the graph editor, multiple objects with the same animation on one channel. I need to have the curves visible to see what I'm doing, and I would like to move one curve at a time. Problem is all the keyframes on every curve are editable like this so I'm constantly moving or selecting the wrong keys. In soft you could select and move the curve as a whole item which made the task so much easier, is there nothing like this in Houdini? To be able to edit a selected curve whilst having all the other visible.... Tell me I'm missing something please.

cheers,

Andi

looking for thoughts, suggestions, techniques... 2026年4月10日9:55

I'm currently doing some tv work that has lots of animation of objects into place, you know the stuff, fly 1000 glass panels into this sky scraper, or 1000 stone blocks into an ancient structure. I'm generally an all in "one geo node" bloke, and my core technique for this specific task is to have my geo in both a final position and a start position and user a linear interpolate to blend between the 2, and use proximity to some animated object to drive the blend, and up till now this has been fine, but I am now running into the overhead of doing everything as a shape animation rather than a straight up transform at object level.

Thinking about how I would have done this in softimage it would have been done by building a massive hierarchy using a copy and transform, then doing the same simple animated transform to each piece, then using "sequence animation" to offset the animation. It would work, but could be annoying to set up, but it feels like I would have had more control over things, not least 3 keyframes rather than the 2 of my lerp setup.

Seems like there are no tools whatsoever for doing stuff at object level, am I missing something, or have you all written a load of custom scripts for doing this type of thing?