Andrew Van Sickle

Andy-Van

About Me

専門知識
Generalist
業界:
Film/TV  | Gamedev  | VR

Connect

LOCATION
Vancouver, Canada
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Lighting
INTERMEDIATE
キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Mantra  | Pyro FX  | 説明  | Realtime FX  | VEX  | Python
BEGINNER
Karma  | Fluids

Availability

I am available for Full Time Work

Recent Forum Posts

Day 22 | Transformer | Animation 2026年3月22日23:51

Tried something new today, morphing between two geometry but I'm really embarrassed I couldn't figure out how to properly blend transition between different materials. ended up just using a switch node in the stage context to swap between the models and the morph cache :p



Dropped the file if anyone has a passion for directing people to relevant tutorials. I'm hoping I'll stumble across a karma masterclass or something that covers it eventually lol

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Day 21 | Food | Animation 2026年3月21日23:03

Who doesn't like a bowl of honey soaked cereal eh. The low res render is unfortunate, I'd like to render out a higher res version for youtube later but 1080p was gonna take like 4 min a frame


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Day 20 | Stylized | Animation 2026年3月20日22:38

A stylized explosion - 8-bit? low res? cubist? not sure what you would call it but I call it stylish