Andrew Van Sickle
Andy-Van
About Me
専門知識
Generalist
業界:
Film/TV | Gamedev | VR
Connect
LOCATION
Vancouver,
Canada
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | Lighting
INTERMEDIATE
キャラクタ & アニメーション | Motion Editing | Animation | Hair & Fur | Cloth | Mantra | Pyro FX | 説明 | Realtime FX | VEX | Python
BEGINNER
Karma | Fluids
Availability
I am available for Full Time Work
Recent Forum Posts
Day 22 | Transformer | Animation 2026年3月22日23:51
Tried something new today, morphing between two geometry but I'm really embarrassed I couldn't figure out how to properly blend transition between different materials. ended up just using a switch node in the stage context to swap between the models and the morph cache :p 
Dropped the file if anyone has a passion for directing people to relevant tutorials. I'm hoping I'll stumble across a karma masterclass or something that covers it eventually lol

Dropped the file if anyone has a passion for directing people to relevant tutorials. I'm hoping I'll stumble across a karma masterclass or something that covers it eventually lol
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Day 21 | Food | Animation 2026年3月21日23:03
Who doesn't like a bowl of honey soaked cereal eh. The low res render is unfortunate, I'd like to render out a higher res version for youtube later but 1080p was gonna take like 4 min a frame
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Day 20 | Stylized | Animation 2026年3月20日22:38
A stylized explosion - 8-bit? low res? cubist? not sure what you would call it but I call it stylish