Andrew Weiler
AndyW
About Me
Technical Artist/Designer and CG supervisor
専門知識
Freelancer
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Cloth | Crowds | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | PDG | VEX
INTERMEDIATE
Python
Availability
Not Specified
My Gallery
Recent Forum Posts
Day 17 | VFX | FLIP Solver SOP | Image 2024年3月17日12:01
Day 17 FLIP Solver - Moka!
Karma Gold . pyro geo light 2024年3月8日8:45
Works in Karma CPU, not in XPU.
Karma Gold . pyro geo light 2024年3月7日10:37
I've noticed the the same thing: Karma XPU ignores Treat As light Source settings but it works as expected in CPU. I guess this is more a question for SideFX, are there plans to implement this in XPU, or is this just a limitation of the GPU engine?