
Neal Coghlan
Aszyk
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics | VR
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Motion Editing | Animation
INTERMEDIATE
キャラクタ & アニメーション | Cloth | Solaris | Karma | Lighting | Pyro FX | Realtime FX | VEX
Availability
I am available for Freelance Work
Recent Forum Posts
APEX Rig crash when using .bgeo.sc versus .bgeo 2025年8月5日17:06
Hi, I wanted to sense check this first before I submit a bug and I haven't found anything about this particular issue.
When I'm saving Apex rigs as .bgeo.sc files, I'm getting instant crashes when animating with blendshapes added by the autorig component, however if the same rig is saved as .bgeo, I don't get the instant crash.
With 20.5 is this known issue or should I report this as a bug?
When I'm saving Apex rigs as .bgeo.sc files, I'm getting instant crashes when animating with blendshapes added by the autorig component, however if the same rig is saved as .bgeo, I don't get the instant crash.
With 20.5 is this known issue or should I report this as a bug?
Apex animate state constraint bug(maybe) 2025年7月31日12:17
Hi, I jsut found this topic after trying to get some constraints working with Apex.
I've been trying to get a character to pass an item from one hand to the other, with the object following the first hand correctly, but then it not working when I try and then 'pass' the item by constraining to the other hand from the following frame onwards.
After seeing this thread, I'm guessing that this is currently not possible?
Looking forward to seeing how this workflow improves!
I've been trying to get a character to pass an item from one hand to the other, with the object following the first hand correctly, but then it not working when I try and then 'pass' the item by constraining to the other hand from the following frame onwards.
After seeing this thread, I'm guessing that this is currently not possible?
Looking forward to seeing how this workflow improves!
View all animated parameters/channels in a project 2025年4月15日11:55
Dropping a line 5 years later to say this is great!
To get it to work as a shelf button I had to amend one line
print "{} is animated".format(p.path())
to become
print( "{} is animated".format(p.path()))
Other than that all good and extremely helpful!
To get it to work as a shelf button I had to amend one line
print "{} is animated".format(p.path())
to become
print( "{} is animated".format(p.path()))
Other than that all good and extremely helpful!