
Neal Coghlan
Aszyk
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics | VR
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Motion Editing | Animation
INTERMEDIATE
Solaris | Karma
Availability
I am available for Freelance Work
Recent Forum Posts
View all animated parameters/channels in a project 2025年4月15日11:55
Dropping a line 5 years later to say this is great!
To get it to work as a shelf button I had to amend one line
print "{} is animated".format(p.path())
to become
print( "{} is animated".format(p.path()))
Other than that all good and extremely helpful!
To get it to work as a shelf button I had to amend one line
print "{} is animated".format(p.path())
to become
print( "{} is animated".format(p.path()))
Other than that all good and extremely helpful!
Day 21 | MOTION: KineFX | FLY | Animation 2025年3月21日21:38
BMO is back, and he's brought Jake along for the ride!
Some secondary motion kinefx fun for the wings, bringing that into APEX and then constraining Jake and BMO to the geese.
Finding bendy arms still a little tricky with APEX atm but I'm sure it can be fixed.
Also learned a little cloud workflow stuff today.



Some secondary motion kinefx fun for the wings, bringing that into APEX and then constraining Jake and BMO to the geese.
Finding bendy arms still a little tricky with APEX atm but I'm sure it can be fixed.
Also learned a little cloud workflow stuff today.
Day 18 | MOTION: KineFX | ROLL | Animation 2025年3月18日20:54
BMO has some fun on a desk chair 
GSG for the chair.
A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).
The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!



GSG for the chair.
A dops constraint network controls the desk chair rolling down the hill, along with rolly wheels and springy chair.
The chair is then used as a point deform on a rig to capture a skeleton and match the movement of a skeleton to the geo (so basically a reverse of a joint deform).
The anim is then injected into APEX so that BMO can be constrained to the chair - ideally I'd be able to aniamte extra stuff on top of this whole captured anim but I ran out of time!