BabaJ
BabaJ
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Recent Forum Posts
Channel reference works in reverse? 2025年1月13日18:17
If you don't want the reverse connection/behaviour,
after making the reference, just right click on the parameter and select lock parameter.
after making the reference, just right click on the parameter and select lock parameter.
delete an edge in vex? 2025年1月12日13:48
You could use the Convert Line SOP then follow with a delete/blast node to remove the primitive(Edge).
Or if you want to follow the Convert Line SOP with a prim vex wrangle you could use the removeprim function 'paying' attention to the andpoints argument for your purposes.
https://www.sidefx.com/docs/houdini/vex/functions/removeprim.html [www.sidefx.com]
Of course if you wanted, you could recreate individual prims(edges) in vex wrangle too.
Or if you want to follow the Convert Line SOP with a prim vex wrangle you could use the removeprim function 'paying' attention to the andpoints argument for your purposes.
https://www.sidefx.com/docs/houdini/vex/functions/removeprim.html [www.sidefx.com]
Of course if you wanted, you could recreate individual prims(edges) in vex wrangle too.
How to Automatically Save Different Versions of a File 2025年1月11日14:35
If you're talking about a .hip file you can go to Edit > Preferences > Save and Load Options > and select Increment Filename.
If you insert a number of zeros preceeded by a . before your .hip then you will retain leading zeroes everytime you save.
e.g. Save your first hip as:
Sponge_v.000.hip
then each consequent save will be:
Sponge_v.001.hip
Sponge_v.002.hip
Sponge_v.003.hip
...
...
Sponge_v.078.hip
Sponge_v.079.hip
If you insert a number of zeros preceeded by a . before your .hip then you will retain leading zeroes everytime you save.
e.g. Save your first hip as:
Sponge_v.000.hip
then each consequent save will be:
Sponge_v.001.hip
Sponge_v.002.hip
Sponge_v.003.hip
...
...
Sponge_v.078.hip
Sponge_v.079.hip