Ben Watts

Ben Watts

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Houdini Engine

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My Badges

Houdini Academy Advisor
Since 1月 2024

チュートリアル

obj-image Intermediate
Shortest Path Growth

My Talks

obj-image HIVE
Worlds Collide: Simulation x Proceduralism
obj-image HIVE
Design Through FX

Recent Forum Posts

Background Render (ROP Output Driver etc.) 2016年5月20日1:35

Luke Letellier
SideFx support helped me figure out the issue: If the file paths for your files have a space between words, hbatch will not run and your background render won't do anything.

So if your file path is similar to #1, you need to remove the space between the words to look like #2:


1. /MyCompany/Client/Project Name/Houdini/renders/MySim_$F4.bgeo.sc
2. /MyCompany/Client/Project_Name/Houdini/renders/MySim_$F4.bgeo.sc


The same is true for the location of your HIP file itself; make sure the path doesn't contain any spaces between words.

SideFx is planning to fix this inconsistency, but it's probably a good practice for us to adapt our files paths in such a manner anywho.

Thanks for that info Luke, appreciate it

Glued geo moving apart once deleted - No forces? 2015年7月18日21:21

Hi Guys,

Wondering if someone could help me out here.

Say I have a standard box fractured (packed) with Voronoi and I sim that with no forces in play, as expected the pieces stay together and are perfectly aligned, no impacts, no moving away - GREAT!

When I glue them in the same situation, then delete the constraints either in sops (animated) or with a sop solver connected to the constraint network, impacts are detected and start moving the pieces apart, Grrr. Not sure why this happens, there's nothing that has changed.

Test file attached. Any help would be GREAT!

Random fun with fracturing 2015年6月19日20:37

Hi Guys,

I was creating a new fracture tool & used one of the test renders to make something abstract.

https://vimeo.com/131178165 [vimeo.com]