Benyee X

Benyee

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Vex: How to proportionally conform a shape to rectangle? 2025年5月16日13:09

alexmajewski
Say we start with an irregular 4-sided UV island, and our goal would be to pull its 4 points to desired new positions and straighten out the boundary edge.

What technique/concept could be used that would distribute their internal points proportionally to the deformations performed on the boundary edge? (assuming it's even a multi-step process)
Image Not Found
Or you can try this.

Fog showing up in depth pass 2025年5月16日11:38

hi, you can set your fog phantom while rendering your beauty with z, and then render the fog individually without z as a foreground layer.

Difference in geometry and collision geometry 2025年5月16日10:25

hard to tell what's going on in your setup without hip file or any more info.