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Recent Forum Posts
Vex: How to proportionally conform a shape to rectangle? 2025年5月16日13:09
alexmajewskiOr you can try this.
Say we start with an irregular 4-sided UV island, and our goal would be to pull its 4 points to desired new positions and straighten out the boundary edge.
What technique/concept could be used that would distribute their internal points proportionally to the deformations performed on the boundary edge? (assuming it's even a multi-step process)Image Not Found
Fog showing up in depth pass 2025年5月16日11:38
hi, you can set your fog phantom while rendering your beauty with z, and then render the fog individually without z as a foreground layer.
Difference in geometry and collision geometry 2025年5月16日10:25
hard to tell what's going on in your setup without hip file or any more info.