Alireza Bidar
Blacko0ps
About Me
専門知識
VFX Artist
INDUSTRY
Film/TV
Connect
LOCATION
United States
ウェブサイト
Houdini Skills
Availability
Not Specified
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Recent Forum Posts
Triggering an animated texture map by point attribute 2018年9月5日21:36
Hi everyone,
I wonder if someone can help me on this. I am trying to trigger an animated texture on a plane once a point hits the ground. what would be the best solution to do that?
I have attached an example file here
I wonder if someone can help me on this. I am trying to trigger an animated texture on a plane once a point hits the ground. what would be the best solution to do that?
I have attached an example file here
Desktop spec for FX 2018年8月6日14:01
Hi everyone,
I am working with our IT department to built up a desktop for heavily FX work(mostly water and pyro simulations). Below are three configurations that we are considering about it, I am looking for any comments or recommendation on different configuration.
Thank you
I am working with our IT department to built up a desktop for heavily FX work(mostly water and pyro simulations). Below are three configurations that we are considering about it, I am looking for any comments or recommendation on different configuration.
Thank you
Collision object in Pyro sim 2018年4月29日20:15
Hi everyone,
I am working on a smoke simulation and i have imported my collision object with source volume into my Pyro sim. No matter how much I increase the smoke divisions as well as reducing the voxel size on colliding geometry I still get jagged edges when smoke interacts with it. I have attached a screen capture here to make it more clear. Is there any way to smooth the jagged edges or am I missing something in the process? Any tips would be greatly appreciated!
I am working on a smoke simulation and i have imported my collision object with source volume into my Pyro sim. No matter how much I increase the smoke divisions as well as reducing the voxel size on colliding geometry I still get jagged edges when smoke interacts with it. I have attached a screen capture here to make it more clear. Is there any way to smooth the jagged edges or am I missing something in the process? Any tips would be greatly appreciated!