Pierre DesRoberts

Bullfrogger

About Me

専門知識
Freelancer
業界:
Film/TV

Connect

LOCATION
Ste-Catherine-de-Hatley, Canada
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Environments
BEGINNER
Digital Assets  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Crowds

Availability

I am currently employed at COGECO

Recent Forum Posts

Texture frames from video thru COPs or TOPs or other? 2025年8月13日18:34

Excuse my noobness on this, but as you suggested (op:/cop/myOutput) works fine, i can see the frames of the video correctly mapped on my object in the scene view, but when i render it in render view, the image is not rendered, stays offwhite.
Any suggestion welcome



Texture frames from video thru COPs or TOPs or other? 2025年7月22日16:27

Thank you very much.

Texture frames from video thru COPs or TOPs or other? 2025年7月21日21:35

Hello
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .

I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...

What would be the better, simpler way of doing this?

THANKS

Pierre D