Pierre DesRoberts
Bullfrogger
About Me
専門知識
Freelancer
業界:
Film/TV
Connect
LOCATION
Ste-Catherine-de-Hatley,
Canada
ウェブサイト
Houdini Engine
INTERMEDIATE
プロシージャルワークフロー | Environments
BEGINNER
Digital Assets | キャラクタ & アニメーション | Motion Editing | Animation | Crowds
Availability
I am currently employed at COGECO
Recent Forum Posts
Texture frames from video thru COPs or TOPs or other? 2025年8月13日18:34
Excuse my noobness on this, but as you suggested (op:/cop/myOutput) works fine, i can see the frames of the video correctly mapped on my object in the scene view, but when i render it in render view, the image is not rendered, stays offwhite.
Any suggestion welcome

Any suggestion welcome
Texture frames from video thru COPs or TOPs or other? 2025年7月22日16:27
Thank you very much.
Texture frames from video thru COPs or TOPs or other? 2025年7月21日21:35
Hello
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .
I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...
What would be the better, simpler way of doing this?
THANKS
Pierre D
I am trying to map images on parts of an object (like multiple small TV screens on my surface) and would like to use my video clips directly from MP4 video files .
I know i can use individual frames if i export my video clips as seperate files using $F in my material's texture, and i know i could also use ffmpegextract in TOPs or VideoFile import in COPs (copernicus), but i am missing something in outputting this COPs or TOPs to my texture channel in my materials...
What would be the better, simpler way of doing this?
THANKS
Pierre D