Christian Gruber
ChrisGG
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Recent Forum Posts
PDG examle 2020年11月9日2:50
Yes, I followed Indie Pixels Tutorial. That's why I'm wondering why it doesn't work
Hope Simon will release it's Unreal Tutorial soonish.
Hope Simon will release it's Unreal Tutorial soonish. Flatten existing terrain for Buildings, Props etc. 2020年11月4日12:42
Hi everyone,
I could need some help on my terrain workflow. I try to automatically flatten an existing terrain e.g. If I place a building. Can someone help me out which nodes could make this happen? I tried something with HF Project but it looks like I'm not able to make it work that the house keeps its right angle.
I could need some help on my terrain workflow. I try to automatically flatten an existing terrain e.g. If I place a building. Can someone help me out which nodes could make this happen? I tried something with HF Project but it looks like I'm not able to make it work that the house keeps its right angle.
[Engine V2] Instantiating existing Foliage Actor 2020年11月3日10:57
I tried doing this but compared to Simon Houdinis presentation the little checkbox is missing in my HDA.
My Setup is …
1. Attribute Create with the static mesh string from Unreal (works)
2. Another Attribute Create node below with “unreal_foliage” as an Integer.
Do I need to add a special tag to the HDA? What am I doing wrong
?
My Setup is …
1. Attribute Create with the static mesh string from Unreal (works)
2. Another Attribute Create node below with “unreal_foliage” as an Integer.
Do I need to add a special tag to the HDA? What am I doing wrong
?