Christian Goudy
ChristianGoudy
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Recent Forum Posts
Retarget apex blendshapes from animated skeleton 2025年10月30日16:17
I have reached that step, but my Parms workflow does not seem to translate at all, when i inspect my face fbx, I see the various transforms on points originating at origin, but it has 79 points or so, but when i inspect the face animation from the example file, it only has one point, I am wondering if there are steps between exporting the facial animation and importing it into the houdini project.
Retarget apex blendshapes from animated skeleton 2025年10月22日12:12
Edward, I am using your MH_example file and im not really sure where the disconnect is happening, I am trying to export my facial Animation from unreal to control rig and plugging it into the fbx animation node, but im getting several more points than the original animation had, which only has one point.
Retarget apex blendshapes from animated skeleton 2025年10月21日17:43
The example project seems to work fine with the included animation, but when using new facial animation from UE exported to control rig, it doesn't seem to reference it correctly and im not getting an animation. any thoughts?