Christopher Rutledge

ChristopherRutledge

About Me

I create character-based cg art and short films in Houdini. Ask me about making floppy characters!
専門知識
Freelancer

Connect

LOCATION
Los Angeles, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Lighting  | Fluids
INTERMEDIATE
Environments  | Digital Assets  | Pyro FX  | PDG  | VEX
BEGINNER
説明

Availability

I am available for Freelance Work

チュートリアル

obj-image Intermediate
Handy KineFX RIGGING & ANIMATION Tricks
obj-image Intermediate
Creating a Mega Character
obj-image Intermediate
How VELLUM Works | Animating Attributes & Useful Tricks
obj-image Beginner
How VELLUM Works | Production Tricks

Recent Forum Posts

Visualizing MaterialX VOP's 2024年7月22日15:30

was talking to paul esteves and he realized that it works only if its connected through the surface shader but not otherwise... so maybe this would be a nice thing to change? its kind of awkward to test stuff that isnt plugged in. can do an rfe.

Visualizing MaterialX VOP's 2024年7月22日15:25

im still confused about this, it seems to work differently than the unlit shader. would be great if this worked consistently. anyone know whats going on here?



is there documentation on this feature? having a hard time finding it, seems like this should be easier to understand...

Karma CPU and XPU similar render time? 2024年7月17日10:36

ronald_a
Are you sure the machines are actually using the gpu? We had cases where we rendered with xpu and the Gpu would fail. We also had cases where the cpu and gpu had very weird load. It would go up to 100% load for 2 seconds just to drop to almost nothing for 6 seconds, go back up, etc… i recommend checking the taskmanager (or similar on linux) to see how the load on the cpu/gpu is during those slow xpu renders. To be fair, our problems seems to be related to rendering highres image which xpu which it seems to have problems with (I still need to RFE that)

Yep I checked and the GPUs seemed to be fully active for the whole time