Darko Pracic

Darko Pracic

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WIP - venetian blind - jalousie [Houdini Utility] 2021年8月27日3:27

Hey, Olaf! That's cool! Something to think about is how it should be turned into a shippable asset for a game. Usually, this type of asset is baked down to a texture on a plane. You can even go a bit fancier and add parallax occlusion in the Unreal material in order to give the texture some depth as well.

https://www.artstation.com/artwork/XBnL3l [www.artstation.com] <---- Parallax Occlusion example.

Keep it up!

Unable to hide a parameter with python and then unhide it. 2020年5月20日7:39



What am I doing wrong?