Mattéo Martinez

Debrumaire

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Recent Forum Posts

Karma making light ignores objects 2025年9月16日6:46

Thanks for your suggestion ! I found the answer by combining both illumination rules and shadow rules.

I took a screenshot where I illuminate only one element (the pillars) of the scene. It seems to evenly illuminate just as desired for the compositing pass.

COP - texture changes color with mirror 2025年9月16日6:38

Hi everyone !

I'm stumbling across this weird problem. I have this geometry with a COP texture.



What I want is to mirror it, but when I do, the color seems to change, even when I render it. This occurs even if I mirror my geometry before texturing and seems not to be a trick of the lighting or normals...



Does anybody know how to keep theses textures the same color ? I attached my scene file (I'm working on the 21.0.462 version) !

Thanks a lot !

Karma making light ignores objects 2025年9月14日15:39

Hi everyone !

I'm currently learning Solaris and I'm trying to illuminate an interior scene. To avoid pure dark (and pure dark light artefacts...) I'm trying out to create a dome light that fills the whole scene just a bit and then get the darkness I want at the compositing step.

I don't know if this is the right technique, but I'm trying to create one dome light for each element of the scene. Theses dome lights may illuminate only one element of the scene and ignore the rest (fortunately, there's only few elements in my scene).

I tried to use the light linker but it seems not to work... Do somone knows how to do that ? Or maybe a simpler technique ?