Mattéo Martinez

Debrumaire

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Recent Forum Posts

Custom Parameter Tags ¶ 2026年1月23日17:48

Hi everyone !

I'm currently trying to learn how to create our own custom parameter tags. I'm trying to create a semi-complex tag inspired by the one on the "joints#" and "parent#" parameters:
from kinefx.ui import rigtreeutils
rigtreeutils.selectPointGroupParm(kwargs)

What I want is using the "selectPointGroupParm(kwargs)" function to access the points in the input of another node (currently this code allows to access the points of the current node's inputs).

For that I have to add new lines of code, and there is my problem: I cannot add this pilcrow ¶ symbol to the script that tells when we start a new line. (copy-pasting the symbol from internet doesn't work, from the script itself either, and trying the shortcut to create it doesn't too...)


Does anybody know how to write correctly a script with multiple lines for parameter tags ?

Thank you very much !

Karma making light ignores objects 2025年9月16日6:46

Thanks for your suggestion ! I found the answer by combining both illumination rules and shadow rules.

I took a screenshot where I illuminate only one element (the pillars) of the scene. It seems to evenly illuminate just as desired for the compositing pass.

COP - texture changes color with mirror 2025年9月16日6:38

Hi everyone !

I'm stumbling across this weird problem. I have this geometry with a COP texture.



What I want is to mirror it, but when I do, the color seems to change, even when I render it. This occurs even if I mirror my geometry before texturing and seems not to be a trick of the lighting or normals...



Does anybody know how to keep theses textures the same color ? I attached my scene file (I'm working on the 21.0.462 version) !

Thanks a lot !