Dag Kjetsa
Dougie0047
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
Berlin,
Germany
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
overview of how to combine aov's for beauty reconstruction? 2025年4月25日13:37
@bogdana Thanks for your answer. Yes, so putting together all the additive passes is fine and dandy. And staying away from shadowed/unshadowed is also fine. However, I would like to understand how they are designed to work still. But I cannot find any resources on it at the moment. The albedo I would very much like to use however. And I've tried dividing the albedo from the combined diffuse for example. But, mostly, you do not get what you expect, which is just the raw light. There always seem to be some residue of color in the result, and that should not really be the case. So, how are we meant to use the albedo pass? And, why is there only one albedo pass easily available? For what is it meant for? Just the diffuse or more? Other rendering engines offer albedo for more than just the diffuse. So, this still makes me curious.
Does anyone has good info on this?
Cheers,
Dag
Does anyone has good info on this?
Cheers,
Dag
overview of how to combine aov's for beauty reconstruction? 2025年4月23日12:44
Hello there, I'm looking for a detailed explanation of how to combine the regular as well as somewhat unusual aov's to reconstruct the beauty, but I'm currently not really finding anything of use in the documents. Perhaps I have looked in the wrong place? Or, does such an overview not exist? I am thinking along the lines of something like this page here: https://help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_maya_aovs_am_AOVs_for_Image_Compositing_html [help.autodesk.com]
So, basically a way to look at how the aov's go together mathematically.
I know that most aov's are additive, but Karma can also very easily output aov's named something like "shadow", "unshadowed", albedo etc. which, presumably, are not just straight additive aovs. And, of course, most of the time there are certain "sets" of aov's that are meant to be added together vs. other sets.
Can anyone point me to a good source of information for this?
Thanks,
Dag
So, basically a way to look at how the aov's go together mathematically.
I know that most aov's are additive, but Karma can also very easily output aov's named something like "shadow", "unshadowed", albedo etc. which, presumably, are not just straight additive aovs. And, of course, most of the time there are certain "sets" of aov's that are meant to be added together vs. other sets.
Can anyone point me to a good source of information for this?
Thanks,
Dag
patterns per side of building? 2025年3月8日6:04
Hello,
I'm testing out the labs building from patterns to set up some simple house models, and I'm wondering if there is a way to create a pattern or method that allows me to treat each side individually? I cannot seem to come up with something good here. It seems that the patterns we can create apply to every single section of the building. So, am I missing something here or is this a limitation of the node? I also tried to input a grid instead of a box, and that does not work. So, is the only real option here to create 4 entirely separate versions of the model, then delete the portions according to which wall pattern I need, to then re-combine them into a new model? This sees very convoluted, so if anyone has any tips for a better way of doing this I am all ears!
Cheers,
Dag
I'm testing out the labs building from patterns to set up some simple house models, and I'm wondering if there is a way to create a pattern or method that allows me to treat each side individually? I cannot seem to come up with something good here. It seems that the patterns we can create apply to every single section of the building. So, am I missing something here or is this a limitation of the node? I also tried to input a grid instead of a box, and that does not work. So, is the only real option here to create 4 entirely separate versions of the model, then delete the portions according to which wall pattern I need, to then re-combine them into a new model? This sees very convoluted, so if anyone has any tips for a better way of doing this I am all ears!

Cheers,
Dag