Viktor Grigorev

DrViJ

About Me

Unity Game Developer, use houdini for personal projects
専門知識
Indie Gamedev
業界:
Education  | Gamedev

Connect

LOCATION
Murla, Spain
ウェブサイト

Houdini Engine

ADVANCED
Fluids  | Realtime FX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Python
BEGINNER
Digital Assets

Availability

I am available for Full Time Work

Recent Forum Posts

FBX with custom hierarchy 2023年3月13日4:25

That's amazing! So we can create a 3D model using assembled parts and then set up the hierarchy separately. The fantastic thing about Houdini is that you can solve a problem once and reuse it multiple times. I'm going to take a closer look at your example to fully understand everything. Looks like exactly what I need for preparation models to unity

FBX with custom hierarchy 2023年3月13日3:44

Wow! That is really interesting setup! Thank you so much for your example! It's the first example that I found that has custom pivots with rotations! Great!

Roadmap / changelogs update (still waiting) 2023年3月6日8:15

Same problem, got a lot of problems with Unity and Houdini Engine and had to switch to FBX pipeline, one of strange things is a flat hierarchy of transforms, I have no control over objects hierarchy from Houdini to Unity.