Elliot Stronge
Elliot Stronge
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Recent Forum Posts
Mtlx Geometry Property Uniform Value issues 2026年8月4日1:26
I have an issue with setting texture paths from a string primitive attribute through the Mtlx Geometry Property Uniform Value node. I'm trying to use an animated texture sequence by evaluating time in a wrangle and setting the path based on that. It works whenever I set the value manually and statically i.e. entering a 4 instead of a @Frame but as soon as it's evaluated based on time, it stops working and just defaults to the first image in the sequence.
I'm sure this is supposed to work, so any help would be massively appreciated.
I'm sure this is supposed to work, so any help would be massively appreciated.
Ocean sample layer VOP in mtlx/Karma, or alternative ? 2025年4月14日0:30
That's such a frustrating attitude to have from SideFX. The procedural does not fit all situations and is frankly impossible to use without the python code breaking. Why can't we have a simple sample ocean layers karma node that we can plug into displacement so we can use the spectra with dicing in other situations? It's the antithesis of creative freedom.
Saving Recipies to Directory on HOUDINI_PATH Not Working 2025年1月15日21:55
The custom file path option for saving recipes seems absolutely broken. I tried saving a recipe to a network location (i.e. "//something/goes/here/recipe.hda") and for some scuffed reason it appended "C:\User\username" to the front. When I try manually type the location I cannot delete the "C:\" part without it automatically refilling "C:\User\username" again so I can never fully clear the field. What on earth is up with that? Such incredibly frustrating design.
What is the intended design here? I just want to save a recipe to a common location (i.e. with HOUDINI_PATH or HOUDINI_OTLSCAN_PATH) so other artists can use them.
What is the intended design here? I just want to save a recipe to a common location (i.e. with HOUDINI_PATH or HOUDINI_OTLSCAN_PATH) so other artists can use them.