
Aleksandr Kirichenko
Faitel
About Me
専門知識
Generalist
業界:
Film/TV
Houdini Skills
INTERMEDIATE
Procedural Modeling | Digital Assets | Cloth | Solaris | Karma | Lighting
BEGINNER
Environments | Character Rigging | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Pyro FX | Fluids | Destruction FX | PDG | VEX | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
How much does VRAY for Houdini suck? 2023年4月15日5:46
Could someone share an example of pyro (flames/explosions) rendered in V-Ray?
Solaris Rendertime Geometry 2023年4月2日19:33
ivanmalekTry to use point instances instead of native instances.
Hi,
I'm struggling a bit with a larger scene, where I'm using the Instancer to scatter grass.
SDF Boolean Modeling Example 2023年4月1日5:05
Konstantin Magnus
Great overview!
You could also compress your node tree to a single volume wrangle containing all sorts of distance functions and a multiparm block:
https://procegen.konstantinmagnus.de/constructive-solid-geometry-tool [procegen.konstantinmagnus.de]
Great website, thanks for sharing!