Aleksandr Kirichenko

FaitelTech

About Me

専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Novi Sad, Serbia
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | Cloth  | Solaris  | Karma  | Lighting  | Pyro FX  | 説明  | PDG  | VEX  | Python
BEGINNER
Environments  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Fluids

Availability

I am available for Full Time Work

Recent Forum Posts

How to bake point (not vertex) colors to a texture? 2024年5月13日3:30

A way to do it is by baking color with a render engine like Karma CPU. COPs-based maps baker only supports transferring texture color, not the component color of the high-poly model.
I'm attaching an example of baking points scattered on a 'Rubber Toy' onto a UV-unwrapped Rubber Toy model.
The example based on the hip from the post [www.sidefx.com] by pablo_lukaszewicz [www.sidefx.com]:

Solaris Rendertime Geometry 2023年4月2日19:33

ivanmalek
Hi,
I'm struggling a bit with a larger scene, where I'm using the Instancer to scatter grass.
Try to use point instances instead of native instances.

SDF Boolean Modeling Example 2023年4月1日5:05

Konstantin Magnus
Great overview!

You could also compress your node tree to a single volume wrangle containing all sorts of distance functions and a multiparm block:

https://procegen.konstantinmagnus.de/constructive-solid-geometry-tool [procegen.konstantinmagnus.de]

Great website, thanks for sharing!