Gael Lendoiro
Gagui
About Me
専門知識
Generalist
業界:
Advertising / Motion Graphics | Design
Houdini Engine
INTERMEDIATE
プロシージャルワークフロー | Cloth | Lighting
BEGINNER
Environments | Digital Assets | キャラクタ & アニメーション | Motion Editing | Animation | Hair & Fur | Crowds | Muscles | Solaris | Mantra | Karma | Pyro FX | Fluids | 説明 | Realtime FX | PDG | VEX | Python
Availability
I am available for Freelance Work
Recent Forum Posts
unchecked "Apply Zoom to background" not sticking. 2025年7月20日11:35
It resets even if just scrub the timeline.
And is still not fixed.
And is still not fixed.
H20 Feather generation findings and questions. 2024年12月7日13:09
KaiStavginski
The mirroring workflow has become a bit easier in the meantime. With recent builds you shouldn't have to assign sides on the groom anymore, you can now use "Auto-Assign Side". Just set the side on the template. For templates that don't need mirroring, you can set them to center.
Hello, where I can find a guide to that mirroring workflow?
I can't find anything about mirroring feathers in the documentation.
I have a baked wing groom and I need a proper way to do a mirror without uncondesing the feathers.
If I simple mirror the guides the feathers look messed up. I suppose I need to mirror all the barb attributes too, but I don't know how.
Could you give me an example or point me to some info about that?
Thanks!!
Rasterize Geometry antialiasing (or the lack of it) 2024年10月9日11:55
In old COPs there is antialiasing for rasterized geometry...