Gael Lendoiro

Gagui

About Me

専門知識
Generalist
業界:
Advertising / Motion Graphics  | Design

Connect

LOCATION
A Coruña, Spain
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Cloth  | Lighting
BEGINNER
Environments  | Digital Assets  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Solaris  | Mantra  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | VEX  | Python

Availability

I am available for Freelance Work

Recent Forum Posts

unchecked "Apply Zoom to background" not sticking. 2025年7月20日11:35

It resets even if just scrub the timeline.

And is still not fixed.

H20 Feather generation findings and questions. 2024年12月7日13:09

KaiStavginski
The mirroring workflow has become a bit easier in the meantime. With recent builds you shouldn't have to assign sides on the groom anymore, you can now use "Auto-Assign Side". Just set the side on the template. For templates that don't need mirroring, you can set them to center.

Hello, where I can find a guide to that mirroring workflow?
I can't find anything about mirroring feathers in the documentation.

I have a baked wing groom and I need a proper way to do a mirror without uncondesing the feathers.
If I simple mirror the guides the feathers look messed up. I suppose I need to mirror all the barb attributes too, but I don't know how.

Could you give me an example or point me to some info about that?

Thanks!!

Rasterize Geometry antialiasing (or the lack of it) 2024年10月9日11:55

In old COPs there is antialiasing for rasterized geometry...