Gael Lendoiro

Gagui

About Me

専門知識
Generalist
業界:
Advertising / Motion Graphics  | Design

Connect

LOCATION
A Coruña, Spain
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Cloth  | Lighting
BEGINNER
Environments  | Digital Assets  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Solaris  | Mantra  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | VEX  | Python

Availability

I am available for Freelance Work

Recent Forum Posts

Vulkan antialias samples 2025年9月30日14:46

Hello.

I was wondering if it would be possible to increase the maximum limit of 8x anti-aliasing (AA) samples for Vulkan in upcoming releases. Currently, the limit is 8x, and on certain dense meshes, the wireframe rendering appears quite poor. 8x and in some dense meshes the wireframe looks horrendous.

unchecked "Apply Zoom to background" not sticking. 2025年7月20日11:35

It resets even if just scrub the timeline.

And is still not fixed.

H20 Feather generation findings and questions. 2024年12月7日13:09

KaiStavginski
The mirroring workflow has become a bit easier in the meantime. With recent builds you shouldn't have to assign sides on the groom anymore, you can now use "Auto-Assign Side". Just set the side on the template. For templates that don't need mirroring, you can set them to center.

Hello, where I can find a guide to that mirroring workflow?
I can't find anything about mirroring feathers in the documentation.

I have a baked wing groom and I need a proper way to do a mirror without uncondesing the feathers.
If I simple mirror the guides the feathers look messed up. I suppose I need to mirror all the barb attributes too, but I don't know how.

Could you give me an example or point me to some info about that?

Thanks!!