GeeksGoneBad
GeeksGoneBad
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Recent Forum Posts
Problem with hair growing outside of selected group 2020年8月5日19:11
Anyone know what I'm doing wrong here? I've selected my polys I want the hair to grow from and put them in a group and chose that group in the hair groom node and it's close but it grows from well outside of the selection
Exposing generated curve to Unreal 2020年2月25日6:18
Back on this 
is it possible to expose a generated curve to Unreal?

is it possible to expose a generated curve to Unreal?
Exposing generated curve to Unreal 2020年2月4日8:01
me again 
I'm working the pipe generator tutorial and trying to take it a step further
I want to create T connections, and then also generate a new curve for the pipe coming off the T and expose that curve to Unreal so it can be manipulated like the main pipe - I'm OK with it not having corners at this point - I'm stuck on getting the generated curve exposed to Unreal
for those not familiar with that tutorial… the t connector is in a for loop, so the T and all is generated… I can get the curve generated in Houdini no problem - but I can'd seem to add the right thing to the Editable parameters
any ideas?
Thanks!

I'm working the pipe generator tutorial and trying to take it a step further
I want to create T connections, and then also generate a new curve for the pipe coming off the T and expose that curve to Unreal so it can be manipulated like the main pipe - I'm OK with it not having corners at this point - I'm stuck on getting the generated curve exposed to Unreal
for those not familiar with that tutorial… the t connector is in a for loop, so the T and all is generated… I can get the curve generated in Houdini no problem - but I can'd seem to add the right thing to the Editable parameters
any ideas?
Thanks!