Graham Clark
GrahamDClark
About Me
Copernicus!
専門知識
CG Supervisor
Houdini Engine
ADVANCED
プロシージャルワークフロー
Availability
I am available for Full Time Work
My Badges
Houdini Certified Instructor
2025
Recent Forum Posts
Is it possible to disable viewport texture filtering? 2026年3月13日14:11
Forgot I subscribed to this topic a while ago. I would like to know too.
COPs flow across UV islands 2025年9月21日14:30
As well as Mattias Malmer's solutions have a look at Yancy Lindquist's https://vimeo.com/yancyquist [vimeo.com]
Houdini on 3D displays 2025年8月30日23:52
There's a LeiaSR SDK, have no idea if that could work with Houdini.
For just outputting the scene viewer, that monitor has SBS in option. You could make a stereo CAM and SBS the views out through COPs but you'd still have the lame window frame on top bottom and sides. grr Houdini still wont go full screen view, I've RFE'd the hell out of that.
Yes this would be very cool.
For just outputting the scene viewer, that monitor has SBS in option. You could make a stereo CAM and SBS the views out through COPs but you'd still have the lame window frame on top bottom and sides. grr Houdini still wont go full screen view, I've RFE'd the hell out of that.
Yes this would be very cool.