Greg Bollella
GregBollella
About Me
専門知識
Generalist
業界:
Design
Houdini Engine
ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー | キャラクタ & アニメーション | VEX
BEGINNER
Environments | Animation | Hair & Fur | Cloth | Solaris
Availability
I am available for Contract Work
Recent Forum Posts
Day 29 | Volumetric | Animation 2026年3月29日13:28
Moonlit Lighthouse and Fog Rolling In!
Day 29 | Volumetric | Image 2026年3月29日13:26
leandersilurAh, I guess soGregBollella@GregBollella Did you perhaps mean to post your video entry in the animation thread?
Moonlit Lighthouse and Fog Rolling In!
New to this! I'll do so now. Flickering in Flip Simulation 2026年1月7日10:46
I've created a simple Flip sim, 900 frames, 5 small sources sliding down a cone and splashing around in the center. I understand that using the Particle Fluid Surface node will produce slightly different surfaces per frame based on the state of the particles underneath. I've added a Smooth node and used temporal noise reduction in Resolve post-render.
I am curious as about how experts would reduce/remove this flickering effect.
Any comments, suggestions, workflow examples, would be *greatly* appreciated!
Thanks so much,
Greg
I am curious as about how experts would reduce/remove this flickering effect.
Any comments, suggestions, workflow examples, would be *greatly* appreciated!
Thanks so much,
Greg