Greg Bollella
GregBollella
About Me
専門知識
Generalist
業界:
Design
Houdini Engine
ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー | キャラクタ & アニメーション | VEX
BEGINNER
Environments | Animation | Hair & Fur | Cloth | Solaris
Availability
I am available for Contract Work
Recent Forum Posts
Flickering in Flip Simulation 2026年1月7日10:46
I've created a simple Flip sim, 900 frames, 5 small sources sliding down a cone and splashing around in the center. I understand that using the Particle Fluid Surface node will produce slightly different surfaces per frame based on the state of the particles underneath. I've added a Smooth node and used temporal noise reduction in Resolve post-render.
I am curious as about how experts would reduce/remove this flickering effect.
Any comments, suggestions, workflow examples, would be *greatly* appreciated!
Thanks so much,
Greg
I am curious as about how experts would reduce/remove this flickering effect.
Any comments, suggestions, workflow examples, would be *greatly* appreciated!
Thanks so much,
Greg
Simple Incrementing Counter 2025年12月13日8:55
EZiniT
Try "floor(@Frame/24) it will simply increment the counter by 1 every 24 frames (working outside of a solver)
Hope that helps.Image Not Found
Thanks I see this. I also need to get the simulated/animated geometry through the solver as well. I know I have to wire opinput 1 to output somehow but can't get the wiring right.
Any ideas?
Greg
Simple Incrementing Counter 2025年12月12日19:44
Downstream of a Vellum simulation with animation after I use a Point Deform SOP to merge the simulation mesh with a high-res version I want to implement a simple counter. The counter should increment by one each time when @Frame % N == 0;
The counter will be used downstream to compare against @class generated by a Connectivity node.
Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.
What is the preferred workflow/nodes to use for this?
Thanks,
Greg
The counter will be used downstream to compare against @class generated by a Connectivity node.
Seems like something so fundamental to programming should be fairly straightforward but I'm having a heck of a time. I'm using a SOP Solver and things sort of work but not quite right.
What is the preferred workflow/nodes to use for this?
Thanks,
Greg