Greg Bollella

GregBollella

About Me

専門知識
Generalist
業界:
Design

Connect

LOCATION
Redwood City, United States

Houdini Engine

ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー  | キャラクタ & アニメーション  | VEX
BEGINNER
Environments  | Animation  | Hair & Fur  | Cloth  | Solaris

Availability

I am available for Contract Work

Recent Forum Posts

Layers in FLIP Sim 2025年10月20日19:08

Thanks!!

Layers in FLIP Sim 2025年10月20日14:32

Hi all!

I am looking for suggestions on how to best create layers of particles in a FLIP sim so that the layers each have different colors (already can do this) and (this is the hard part) preferentially stay more tightly attracted to the other particles in the layer and less attracted to the particles in the other layers. I would like very LITTLE mixing to occur as the fluid flows over an object. An effect similar to what you might imagine pouring different colored paints on top of one another. Nice sharp and straight transitions between the colors.

I've tried a bunch of things in VEX in a POP Wrangle in the dopnet fiddling around with v but nothing seems to be working well.

Right now I have a single source. Maybe I need to think about multiple sources?

Thanks,
Greg

MacOS Tahoe? 2025年10月2日12:36

dyts
woks well for me both on my MacStudio and my MacBook
Thanks!!