Greg Bollella

GregBollella

About Me

専門知識
Generalist
業界:
Design

Connect

LOCATION
Redwood City, United States

Houdini Engine

ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー  | キャラクタ & アニメーション  | VEX
BEGINNER
Environments  | Animation  | Hair & Fur  | Cloth  | Solaris

Availability

I am available for Contract Work

Recent Forum Posts

Day 29 | Volumetric | Animation 2026年3月29日13:28

Moonlit Lighthouse and Fog Rolling In!

Day 29 | Volumetric | Image 2026年3月29日13:26

leandersilur
GregBollella
Moonlit Lighthouse and Fog Rolling In!
@GregBollella Did you perhaps mean to post your video entry in the animation thread?
Ah, I guess so New to this! I'll do so now.

Flickering in Flip Simulation 2026年1月7日10:46

I've created a simple Flip sim, 900 frames, 5 small sources sliding down a cone and splashing around in the center. I understand that using the Particle Fluid Surface node will produce slightly different surfaces per frame based on the state of the particles underneath. I've added a Smooth node and used temporal noise reduction in Resolve post-render.

I am curious as about how experts would reduce/remove this flickering effect.

Any comments, suggestions, workflow examples, would be *greatly* appreciated!

Thanks so much,
Greg