john brown

HUGHSPEERS

About Me

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Freelancer
業界:
Film/TV

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United Kingdom
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Houdini Engine

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Recent Forum Posts

Transform Pieces with removed @pivot attribute 2025年7月16日8:56

I just across this post looking for a solution to miss alignment when bone deforming, captured packed prims in a RBD sim. Mops Align sorts this, but also passing everything through a transform pieces sop. MOPS better

Camera boom swing and track - geometry constaints or kinefx 2024年10月4日5:23

Hi CNC
Thanks for the project file, I like the use of the geometry import and stretch to follow the path. very handy thanks. I've used that in the below.
I ended up brute forcing the solution with sops but I'm sure there is a more elegent maths way if anyone is up to the challenge?

The thing that needs solving for this set up is how to make the offset of the camera stay at the same distance (boom arm length) from the path point it is following but stick along the track (fixed axis).
Essentialy calculate the points on a line from a given point at a given distance. you can then look back at the point

I ended up using a distance from geometry node and masking the points out to get the offset. just to be confusing in the image below the cameras pointing in the wrong direction because it reverses when baked.

Image Not Found

Camera boom swing and track - geometry constaints or kinefx 2024年10月2日12:39

here's the HIP