Eilef Sandnæs

Heileif

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Recent Forum Posts

GPU usage issue or normal? 2025年2月5日12:50

I have seen these spikes before when rendering scene with many textures. But biggest issue so far for us, is the low GPU usage(10-20%) when the objects getting rendered is not covering much of the image. Example if you are rendering characters seperate from the environment. Is this something you have encountered to?

Solaris - Unresponsive performance on larger scenes 2025年1月25日21:11

You are assigning primvars on 27918 descendants with the wildcard in your BaseAssigments(Render Geometry Settings node).

Have you tried to remove the wildcard? You don't need to use wildcard. You only need to assign at the top group as long the child items don't all ready have the primvars you are adding, and you need to do a override.

If this don't work it's probably best to assign all these primvars on the surface/look USD file, before loading it into the light scene.

Having Trouble Cleaning Up Degenerative Mesh 2025年1月24日15:16

If you middle click on the imported geometry, you can see it contains 70 packed prims. For clean1 to access the geometry inside packed prims it needs to be unpacked.

I don't use FBX much, did not know it can be imported as packet primitives. It does not happen when using the regular file node.

Did some extra looking around and found out that FBX Character import contains FBX Skin Import. That's the node who loads it as packed prims.