Ivan Larinin

Ivan L

About Me

I want to be reborn in Ancient Greek times
専門知識
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
Montreal, Canada
ウェブサイト

Houdini Skills

INTERMEDIATE
Procedural Modeling  | Digital Assets  | Karma  | Pyro FX  | Fluids  | Destruction FX  | VEX
BEGINNER
Character Rigging  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | PDG  | Python

Availability

I am currently employed at Sony Montreal

Recent Forum Posts

My Very first Render 2023年12月23日15:33

There are many potential things to improve here. I would start from a good reference image and tried to match the look.

APEX Trials - Rubix Cube 2023年12月18日11:30

We need a RUBIX cube rig as a default primitive!

UV/prim aware AbstractControl 2023年12月18日11:22

Jacquesf
What I would do as there isn't a way to setup properties of a node in the editor yet, is to create a second graph that take your graph as an input, add the parameter through dict building using the UpdateNode node, and output it back.

It also a good exercise to learn about graph building !
How do you know that graph__UpdateNode1has that x_min property? the apex data logic is still black magic for me😭