Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | 説明  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

Make Houdini front end as smooth as blender. 2025年12月10日9:17

I find that spending 10 minutes in 3dsmax instantly improves any other software's UI-performance!

Reload Package without restarting Houdini 2025年10月15日10:02

in a TextPort pane run the "menurefresh" hscript command, it will reload all PARM/OP etc contextmenu content, also those defined in packages.

edit: I now see this is a 3 year old thread, I landed here while searching for something else

LiveRender Node 2025年9月2日15:06

robp_sidefx
The issue with the multiple active renders not being different is fixed in 21.0.461 ... thanks again for flagging it!

That was fast, thx!