Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Skills

ADVANCED
Procedural Modeling  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | Character Rigging  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | Destruction FX  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

How can I calculate slope/accel in a hou.Keyframe by myself? 2026年5月9日4:38

If you check the source of this tool you can find some math regarding handles and bezier curves.

Link to the tool is on the video description, The video itself is a bit outdated and there are some extra feature added but the core principle is the same, making it easy to manage animation flow on complex paths, I use it a lot to get nice and consistent camera moves and to make nice swoosh effects


how to docking node info? 2026年5月4日13:10

With a load of python and raw Windows API calls it can be done



But in this case it's a bit sketchy since that window can come and go depending on a users actions, it's not like a main application window.

If you want to explore, the above is done with my AppEmbed panel that can dock any application in an Houdini pane, normally used for an visual code or some PDF with references. Link to source in the video description:

overview of how to combine aov's for beauty reconstruction? 2026年3月17日3:55

Although I personally think recombining AOV's belongs in the 90ies when rendering was expensive what I do when I need a quick fix is to take the beauty and subtract whatever AOV I need to tweak, then add the tweaked AOV back in. That way it's pretty much guarantied to be true to the beauty pass.