Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | キャラクタ & アニメーション | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | 説明 | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
Make Houdini front end as smooth as blender. 2025年12月10日9:17
I find that spending 10 minutes in 3dsmax instantly improves any other software's UI-performance!
Reload Package without restarting Houdini 2025年10月15日10:02
in a TextPort pane run the "menurefresh" hscript command, it will reload all PARM/OP etc contextmenu content, also those defined in packages.
edit: I now see this is a 3 year old thread, I landed here while searching for something else
edit: I now see this is a 3 year old thread, I landed here while searching for something else
LiveRender Node 2025年9月2日15:06
robp_sidefx
The issue with the multiple active renders not being different is fixed in 21.0.461 ... thanks again for flagging it!
That was fast, thx!