Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | キャラクタ & アニメーション | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | 説明 | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
Will AI replace Houdini in some tasks in the future 2026年3月8日3:20
habernirFoocus
https://www.youtube.com/watch?v=ScfibDSMXJA [www.youtube.com]
how long time will it takes you to do the same with houdini? from the ocean (with foams+waves>how many Terabytes + computing time?) from rain particles to ship colision + everything?
ahah
first you comparing procedural simulation tool with AI .
AI can't do simulations
what happen with close-up shot of simulations? it will be correctly?
the second thing , the real limitation its the moment you need control.
can you make a specific wave break at the exact moment the ship turns?
can you get consistent results across multiple shots?
can you match it to live action footage?
what happen when director ask for a change?
and thats only part of the problems in AI.
in houdini you control everything and with AI you just hope for the best.
and when AI will be implemented inside houdini/maya/c4d.....think what dcc software can do ,
i think tools like seedance won't be relevant in the future comparing to this combination
but today AI still can't replace dcc software,
i think the future it will be hybrid soltuion,but thats just my opinion.
About the control, it's there, For the breaking wave example.. you could make a grid with some basic rolling waves on it and use it to guide the AI timing. But more importantly, control is overrated, when you tell a director they can have exact control for 20k or pick the best out of these 20 versions that cost less then a few bucks the money is going to win. It's similar to actually shooting a shot in nature, there you have zero control and people can work with that just fine. I'm sure everyone has seen the spaghetti eating benchmark video,. add another year or two and it's a serious production alternative.
And back to simulations, accuracy is a tricky one. it's mathematical models that takes shortcuts with added an rendering step which in itself is also taking shortcuts versus a direct visual generation based on tons of reference videos. Neither is going to be perfect but again, the ability to do it in a fraction of the time and for pennies is going be a driving factor. Add to that how fast AI is improving I'd say it's going to be an interesting ride.
I do think people who understand the dynamics and can actually setup simulations will create better AI content because they know the fundamentals. Similar to how and oldschool photographers who worked with film emulsions and chemical development will be able to make better photographs using a digital camera because they will put more thoughs and effort into it and have good understanding of camera settings.
Make Houdini front end as smooth as blender. 2025年12月10日9:17
I find that spending 10 minutes in 3dsmax instantly improves any other software's UI-performance!
Reload Package without restarting Houdini 2025年10月15日10:02
in a TextPort pane run the "menurefresh" hscript command, it will reload all PARM/OP etc contextmenu content, also those defined in packages.
edit: I now see this is a 3 year old thread, I landed here while searching for something else
edit: I now see this is a 3 year old thread, I landed here while searching for something else