Jules Stevenson

Jules Stevenson

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Houdini Engine

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Recent Forum Posts

Animated visibility to Unity via FBX character ROP? 2025年6月6日12:07

Hey all,

Has anyone had any joy in exporting animated visibility to Unity (which is apparently doable via Maya / Max through animating the visibility, this imports as animating the visibility of the mesh renderer component).

I've tried using the visibility node on the rest geometry, didn't work. I'm wondering if there's an attribute I can set (like fbx_material_name)?

Any ideas much appreciated.

Jules

very Slow SopCharacterImport (convert to agent / sort roots) 2025年1月12日15:53

Have submitted, thanks

very Slow SopCharacterImport (convert to agent / sort roots) 2025年1月6日10:18

For anyone else ever running into this, I seemed to have found a not very technical workaround to this: Since there's only one root, I just set the max depth in the function to 1 and everything works...

cheers,

Jules