Kai Stavginski

KaiStavginski

About Me

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw...  more

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Houdini Engine

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My Badges

SideFX Staff
Since 8月 2013

チュートリアル

obj-image Masterclass
Houdini 16.5 Masterclass | Fur & Hair Grooming Toolset
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New Shading Features | H16 Masterclass
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Houdini 16 Masterclass | Custom Shading
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Hair and Fur Masterclass

My Talks

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CFX - Muscle and Soft Tissue with Otis
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Fast Houdini | Hamburg
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Houdini 20 Feather Preview
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Hair and Fur Grooming in H17
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Fur in Houdini 16
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Shading in Houdini 16

Recent Forum Posts

Otis Solver Tissue 2026年1月27日14:38

Hi,

lower resolution could potentially have this effect because the sim might converge better. I think you could counteract these effects by lowering stiffness though.

You can also try weakening muscle to tissue constraints, possibly even for specific muscles (They can be controlled from both Muscle Constraint Properties and Tissue Properties), although I'd start with an overall reduction.

One thing that was important with Otto is exclusion of any bones that are closer to the surface from the Bones Group under Tissue in Otis Configure.

It still comes down to balancing stiffnesses in the end though. For balancing something like solid layer stiffness against muscle attachments, its difficult to give exact recommendations because while the effect of solid stiffness should mostly be independent of tet count, muscle attachment stiffness scales with number of attachment constraints. I'd say the Otto values can be considered our recommended balance though for a similar character.

I would also recommend looking at the result of the final Skin Deform with sliding enabled, because that can change the feel of simulations quite a bit.

APEX Broken Joints When Using Otto Muscle Transfer Recipe 2025年10月21日10:51

This will be fixed in 21.0.511.

Feather bending 2025年9月26日8:43

Should be fixed in tomorrow's 21.0 and 20.5 builds.