Kaiserlicht Kaiserlicht

Kaiserlicht

About Me

専門知識
CG Supervisor
業界:
Advertising / Motion Graphics  | Design  | Film/TV

Connect

LOCATION
Vienna, Austria
ウェブサイト

Houdini Engine

Availability

I am available for Freelance Work

Recent Forum Posts

PublicAPI: How to use existing AHouAssetActor for APIWrapper 2022年11月17日16:44

For anyone else struggling like me to translate this to python. Here is a solution:

api = unreal.HoudiniPublicAPIAssetWrapper
_g_wrapper = api.create_wrapper(None,MyHoudiniAssetActor)

Instancer custom data 2021年11月2日7:25

Oh dear, forget about it. I was on 18.5.499 all the time. Sorry for being stupid, and thanks again for the help

Instancer custom data 2021年11月2日7:22

Thanks again for the effort! I'm starting to feel stupid but I still can't get this to work. I apply my material to the "static mesh (instanced)" output of my instancer, correct? I had to rebuild your hda because engine won't allow me to import indie assets with a fx license. Can you try if the attached asset works for you?